I am a French 3D artist with a traditional art background and a lifelong passion for shapes and colors, character creation and storytelling.
In 3D, I specialize in asset creation and look development : sculpt and modelisation, texture painting and work of materials, hair and fur.
After graduating from the animation school MOPA in 2015, I spent a year in Paris with ILLUMINATION MAC GUFF working on their next movie "Despicable Me 3" in the Hair & Fur team.
As I am longing to travel the world, I am currently preparing to move abroad for the next chapter of my life.
Digital Sculpting & Modeling / Texturing & Shading / Hair & Fur
Lighting / Compositing / Visual Development / Illustration / Traditional Art
September 2015 - September 2016
Hair & Fur grooming artist on "Despicable Me 3".
Responsible for more than 70 characters, including Supervilain "Balthazar Bratt", animals and crowd.
July 2014 - August 2014
Lighter and Comp artist on the CG short "9, Chemin des Gauchoirs".
July 2013 - August 2013
Creator of 3D content featuring NVIDIA's technology : Material Definition Language and Iray.
September 2010 - June 2015
Masters Degree in 3D Animation Filmmaker.